Ugo.san

Human-computer Interaction, Software Development and things in between

Tag: modeling

Sketch: Flexible Graphic Modeling in GMF (+Demo Video)

There’s a long time since i’ve blogged about the FlexiTools’2010 workshop and the discussion about a flexible graphic representation made possible in Eclipse graphical editors. Here we talk about creating an intermediate element which holds a flexible graphic representation, in opposition to it’s canonical one (which in GMF is defined at .gmfgraph model). The users […]

More Ideas for Sketch API

I’ve just submitted a position paper to FlexiTools’2010, in which me and Simone outline our ideas for the Sketch API, which i’m carrying on with Chris and Mariot. Take a look at the paper:SKETCH: Modeling Using Freehand Drawing in Eclipse Graphical Editors The main idea is the approach of the modeling task as a twofold […]

Ideas for the Sketch API

3 weeks ago Sketch API proposal became official. Meanwhile, our job is to foster community around the project. This project is intended to be applied to any GEF editor, and since that there are so many GEF-based graphical editors out there, our goal now is to try to define a common set of functionalities between […]

Draw freely with Sketch for GEF

Pen-based/Tablet technology it’s been around for a long time, but recently this ‘touch-oriented interaction’ has been gaining more attention, with all the buzz around iPad. So if we’re starting to interact to devices with our hands, we are not clicking anymore — perhaps our interfaces should start to be less click-oriented? How can we take […]